RuneValor Agency
Native builds for Android & iOS
In-house art, code & audio
Live-ops after launch

Fitzroy · Melbourne game studio

Handcrafted Android & iOS games that players finish and remember.

We are RuneValor Agency — a small Fitzroy team building original mobile titles, from art-driven RPGs to snappy arcade games, plus the live-ops that keep them growing after launch.

18
Titles shipped
4.7★
Avg. store rating
2.3M+
Installs to date
RuneValor Agency mobile game artwork

Why RuneValor

One studio, from first sketch to store launch

We keep engineering, art and design under one roof in Fitzroy, so your game stays coherent from prototype to the day it hits the App Store and Google Play. No hand-offs, no lost intent.

Genuinely native performance

Genuinely native performance

We build in Unity and native Swift/Kotlin layers so games hold a steady 60fps on mid-range phones, not just flagships. Battery and load times are treated as features.

Art direction with a point of view

Art direction with a point of view

Every project gets a bespoke visual language — hand-painted RPG worlds, chunky arcade sprites, or clean minimal UI. Our illustrators and animators sit beside the engineers.

Launch and live-ops handled

Launch and live-ops handled

Store listings, ASO, soft launches in the AU market, event cadence and balance patches. We stay on after release to grow retention, not vanish at v1.0.

What we do

Services built for mobile-first studios

Pick a stage or take the whole journey. Every engagement includes a free 45-minute scoping call at our Johnston Street studio or over video.

Concept & Prototype Sprint

4–6 weeks · from A$14,500

A focused 4–6 week sprint to turn an idea into a playable vertical slice you can put in front of real players and investors.

  • Core loop design and paper prototyping
  • Playable vertical slice on Android & iOS TestFlight
  • Art style exploration with 3 mood directions
  • Playtest report with retention signals

Selected games

Titles we designed, built and shipped

A slice of recent work across genres. Tap any game for the full build story, platforms and results.

Emberfall SagaStory-driven RPG

Emberfall Saga

A hand-painted turn-based RPG with a branching Melbourne-noir storyline.

Neon Drift ClubArcade racer

Neon Drift Club

A one-thumb neon racer with weekly ghost-lap tournaments.

Tiny HarbourCozy builder

Tiny Harbour

A relaxing seaside town-builder with no timers or ads mid-play.

Rift TacticsPvP strategy

Rift Tactics

A fast 5-minute-match tactics game with cross-platform play.

Client voices

Studios and founders we’ve built with

We work with indie founders, publishers and brands across Australia and beyond. Here is what a few of them said.

RuneValor took our napkin sketch to a soft launch in five months. The prototype sprint alone saved us from building the wrong game entirely.
Harper M. · Collingwood, VIC · Feb 2024
Their live-ops team lifted our day-30 retention from 11% to 29% in a single quarter. The weekly event cadence completely changed our numbers.
Daniel O. · Sydney, NSW · Aug 2024
The art team gave our arcade game a personality players actually screenshot and share. Downloads doubled after the visual refresh.
Priya S. · Brunswick, VIC · Nov 2023
We handed them a game that crashed on anything older than two years. They profiled it, fixed it and it now runs beautifully on a five-year-old phone.
Tom R. · Adelaide, SA · May 2024

Dev log

Get our monthly build notes

One email a month: what we’re prototyping, what we learned shipping mobile games, and the occasional early beta invite. No spam, unsubscribe anytime.

Start a project

Tell us about your game

Whether you have a full design doc or a single idea, we’d love to hear it. Send a note and we’ll reply within two business days.

Studio details